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Million Changes — Mobile App Prototype

Role: Art Lead Art Direction Concept Art 3D Environment Oversight Unity Mobile Prototype

Overview

Our client needed a mobile app experience focused on forming habits and rewarding progress over time. I had a significant hand in the design of the art style, the way rewards are represented, and how the app communicates growth to the player through visuals and small game-like interactions.

Outside of UI development, I directed the overall look, cleared animations, and worked closely with my 3D artists. Their work became one of the core metaphors for player progress.

Responsibilities

  • Led the visual direction and established the art style and tone for the app.
  • Produced concept work for badges, rewards, and progression systems.
  • Collaborated with the client to align features and constraints while keeping scope realistic for a rapid prototype.
  • Directed a 3D art team to create an environment that visually evolves with player progression.
  • Worked with developers to ensure art assets integrated cleanly into the Unity prototype.
  • Helped implement randomized animal appearances to increase player retention.
  • Provided iterative feedback to meet project standards and delivery schedules.
  • Feedback / Revisions
  • Quality Control
  • Concept Development
  • Task Assignment
  • Dev ⇄ Art Communication
  • Scope Management
  • Project Coordination

Badges and Reward Concepts

A big part of Million Changes was making progress feel visible and satisfying. I created different badge and reward systems that could fit within the app's aesthetic, primarily maintaining the idea of future scaling as more habits or “changes” are added.

Level Concepts. Level 100+ would implement level border animations. Badge1 Badge2 Badge3 Badge4

Feedback + Revisions

I reviewed passes of the environment as it evolved, making sure the changes felt meaningful and readable on a mobile screen, and that the “before vs. after” contrast matched the emotional journey we wanted for the player.

Flower Beds

3D Environment Flower Bed Before

Although I appreciated the Bronze → Gold concept, it wasn't visually noticeable enough to motivate continued progression. I suggested introducing early-stage rot and decay to wood and metal elements so the progression becomes more readable and emotionally satisfying.

Signs

Our 3D Artists did a wonderful job!

Progressive 3D Environment

One of the most visible rewards in Million Changes is a 3D house and yard that starts out cluttered and run-down, then gradually transforms into a clean, welcoming space as the user levels up. I provided direction and feedback on this environment while my 3D teammate handled modeling and animation.

Starting state — cluttered and messy
Later state — clean and sparkly
Dev Side - Pre Environment

Collaboration and Direction

Million Changes was also where I first stepped into balancing client needs, dev constraints, and artist bandwidth. I had to think not just about what looked good on a screen, but what was realistic to build and iterate in a mobile prototype with limited time.

I spent a lot of time translating between what the client wanted, what the devs needed, and what my artists could deliver. That experience carried forward into later projects where I was fully responsible for art pipelines and quality control.