Kestrel VR in-game screenshot

Kestrel VR

Realistic digital-twin VR simulation used to train wildlife professionals how to band and measure kestrels in Boise, Idaho.

RoleArt Lead • Technical Artist • Rigger
EngineUnity (Hand Tracking VR)
FocusRealism • Precision Interaction • Training
TeamArtists • Developers • Wildlife Researchers
Rigging & Deformation Pipeline + QC UI / Branding

Project Overview

Kestrel VR is a VR training simulation built with full hand tracking (no controllers), designed to teach safe and accurate handling, measurement, and banding procedures for kestrels.

Kestrel VR in-game screenshot
In-game screenshot
Kestrel VR in-game screenshot
In-game screenshot

My Art & Technical Contributions

Kestrel rig screenshot
Kestrel rig (my work)
Kestrel animation (Jaden Rogers)
Kestrel model in Unity by Jaden Rogers
Kestrel model in Unity (Jaden Rogers)

Credit: The kestrel model and the showcased animation were created by Jaden Rogers. My primary contribution was the rigging, deformation setup, technical support, and art leadership.

App Icon Set

App icon explorations created for the project branding.

Kestrel app icon 1
Icon 1
Kestrel app icon 2
Icon 2
Kestrel app icon 3
Icon 3
Kestrel app icon 4
Icon 4

Collaborative Asset Work

The kestrel character asset was a collaborative effort. Below are model visuals by Jaden Rogers, included here for context and proper credit.

Kestrel headshot by Jaden Rogers
Headshot (Jaden Rogers)
Kestrel model in Unity by Jaden Rogers
Model in Unity (Jaden Rogers)

Art Lead & Quality Control

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