Key Assets
Click any tile to jump. Click any media on this page to enlarge.
Trailer
Quick overview of the full experience. I conceptually directed and scripted the trailer shots.
White Tail Deer
This was the centerpiece of my work: a complete White Tail Deer built from scratch (modeling, UVs, texturing, rigging, and animation).
Lethal Shot Posters
Educational posters designed for hunter safety curriculum. Includes thumbnails and iteration passes.
Note: The Moose poster was completed by fellow artist Tatum Pond using my initial thumbnail concept.
Bear Rig
Rig proof / walkthrough used for the VR experience.
UI & Concept Art
Concept art for UI indicators and animated icons for player actions.
Props & Static Assets
Environmental props and set dressing elements created for the VR experience.
Marketing Asset
Thumbnail and promotional imagery created for the project.
Work Environment + Pipeline
The hiring process included a test: I had 2 weeks to model, UV unwrap, texture, rig, and animate a low poly White Tail Deer in Blender. I was early in my 3D coursework at the time.
I learned heavily through iteration and feedback. Artists passed models between each other often and worked as generalists. Toward the end of the project, I shifted toward art leadership tasks including marketing decisions and client delivery support.
Credit note: This project’s growth was possible because of strong team feedback and guidance (including the previous Art Lead, Tatum Pond).