Concept Art

Indie Game Studio - Contract

WaveWeaver — waterbending-inspired VR concept exploration. I studied real water motion and took visual inspiration from Elemental (Pixar). I also referenced waterbenders in Avatar: The Last Airbender, since the client’s “bending” moves were heavily based on that style.

WaveWeaver waterbending VR concept
WaveWeaver higher-fidelity concept in cool palette
WaveWeaver higher-fidelity concept in warm palette

Game Piece Character Concepts - University (Unity Multiplayer Game)

Chess-inspired game pieces explored as stylized characters.

Game piece character thumbnails
Queen chess-piece character concept
Knight chess-piece character concept
Centaur concept

Legend of Skrunkly - University (Unreal Engine Multiplayer Game)

Concepts built around three characters: a Merchant (bribe mechanics, rides AI around, AI does everything for him), a Witch (spells and broom flight), and the AI character Skrunkly.

Witch Thumbnail sheets + Exploration of Character
Witch concept sheet 1
Witch turnaround
Witch concept sheet 2
Witch concept sheet 3
Witch concept pose
Merchant Concept Final
Merchant concept sheet 1

I wanted to make him older, more pompous. But deadlines didn't allow me to fully explore that direction.

Merchant concept sheet 2
Skrunkly - Merchant's Assistant
Skrunkly thumbnails
Skrunkly final concept
Goblin trader inspiration
Inspiration reference

Skrunkly was inspired by a Minecraft goblin trader mod - He grunts, is immortal, and a merchant.

Personal Characters

Personal IP explorations and character development.

Akara 2025 ref
Kiko 2025 sketch
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