Concept to 3D
Character concepts, illustrations, 3D models, and implementation proof shown together so the pipeline is easy to understand at a glance.
Skrunkly
Goblin character concept, model, animation, and Unreal Engine implementation.
Goblin character • Unreal Engine animation trees
- Concept Art
- Color Exploration Chart
- Sculpted in Z-Brush
- Modeled/ Re-topologized in Blender
- Rigged in Blender and Maya for practice
- Textured in Substance Painter and Photoshop
- Animated Walk Cycle, Idle, and Carry Merchant
- Imported into Unreal Engine
- Set Up Animation Trees in Engine
- Imported Textures
Concept Art
Skrunkly was inspired by a Minecraft goblin trader mod.
3D Model
















Queen
2D character concept translated into a 3D game piece model.
Concept Art • 3D Model • Animation
3D Model










I adjusted the 3D model after I received the layout of the game to better suit an isometric view. The back of the model was prioritized because the player would mostly see the chess-like piece from a top-down rear angle.
Knight
Chess-inspired character concept and 3D version.
Concept Art • 3D Model
2D ConceptCharacter sheet
3D ModelViews / pose tests






