Concept Art
Indie Game Studio - Contract
WaveWeaver — waterbending-inspired VR concept exploration. I studied real water motion and took visual inspiration from Elemental (Pixar). I also referenced waterbenders in Avatar: The Last Airbender, since the client’s “bending” moves were heavily based on that style.
Game Piece Character Concepts - University (Unity Multiplayer Game)
Chess-inspired game pieces explored as stylized characters.
Legend of Skrunkly - University (Unreal Engine Multiplayer Game)
Concepts built around three characters: a Merchant (bribe mechanics, rides AI around, AI does everything for him), a Witch (spells and broom flight), and the AI character Skrunkly.
I wanted to make him older, more pompous. But deadlines didn't allow me to fully explore that direction.
Skrunkly was inspired by a Minecraft goblin trader mod - He grunts, is immortal, and a merchant.
Personal Characters
Personal IP explorations and character development.