Concept to 3D

Character concepts, illustrations, 3D models, and implementation proof shown together so the pipeline is easy to understand at a glance.

Skrunkly

Goblin character concept, model, animation, and Unreal Engine implementation.

Goblin character • Unreal Engine animation trees
  • Concept Art
  • Color Exploration Chart
  • Sculpted in Z-Brush
  • Modeled/ Re-topologized in Blender
  • Rigged in Blender and Maya for practice
  • Textured in Substance Painter and Photoshop
  • Animated Walk Cycle, Idle, and Carry Merchant
  • Imported into Unreal Engine
  • Set Up Animation Trees in Engine
  • Imported Textures
Concept Art

Skrunkly was inspired by a Minecraft goblin trader mod.

3D Model

Queen

2D character concept translated into a 3D game piece model.

Concept Art • 3D Model • Animation
Queen 2D concept art
3D Model

I adjusted the 3D model after I received the layout of the game to better suit an isometric view. The back of the model was prioritized because the player would mostly see the chess-like piece from a top-down rear angle.

Knight

Chess-inspired character concept and 3D version.

Concept Art • 3D Model
2D ConceptCharacter sheet
Knight 2D concept art
Game piece character exploration
3D ModelViews / pose tests
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